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Brutallus Strategy Discussion
Brutallus is the second encounter in The Sunwell.
Important Information
- Brutallus requires at least two tanks (and is tauntable)
- Brutallus requires at least six healers
- Slash is 20,000 damage divided by the targets it hits
- Burn is a one-minute debuff that deals increasing damage, and can be applied to nearby players by proximity
- The encounter requires approximately 29166.6~ DPS to beat the berserk timer (500% damage, 150% attack speed)
Things that will get your post laughed at:
- Yes, the fight is, in fact, possible to beat
- No, you do not have to use strictly Feral Druid tanks
- No, Hunter pets do not get, or chain, Burn
- No, no one cares what your group composition was, or how many seconds after the enrage your kill was.
Our guild handled this encounter using a two-tank, three-group strategy. Two Feral Druids each had an equal number of ranged DPS and healers standing with them to soak the Slash, leaving melee behind Brutallus at all times (for maximum DPS potential). The thee groups stood in a triangle-shaped pattern.
It is potentially advantageous to use as many DPS that can remove the Burn/Slash debuff as possible - Rogues, Mages, and Paladins have the upper hand on this basis.
The bulk of guilds that have killed him to date have predominantly used two tanks and eight healers; this means your average DPS player needs to be doing 1,944 DPS.
Last edited by Vectivus : 04/04/08 at 11:28 AM.
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