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We have come across some interesting bugs that we are still trying to work out.
1. Portals: If he goes to cast a portal on someone close to the bushes sometimes it fails but uses his portal cool down timer. This is the only explanation we could find for it. When we tested it we stopped skipping portals so we are led to believe it is in fact partly accurate.
Which brings up a question. Are there other ways for him to completely skip a portal rotation and put him on cool down. ie. Totems, Pets, Everyone with debuff. However my current theory is he wont actually try to portal until there is someone without the debuff to portal them. If this is correct we can assume you can get him on a solid 30 sec rotation instead of skipping every 5th portal by having the starting topside tank take the 4th portal.
Another question i have is about healing. We seem to have the rotations down at this point even though there is always the occasional issue but our healing sees to come up short. we are running the 2 healers per group. 1 aoe and 1 tank healer as well as one healer assigned to group follow the tank that starts topside. What other methods of assignments have people found work well. This seams to be the most simple method but doesn't hurt to get other views.
As for the Curse. I myself have lived through it and had it jump to another person at end of duration. It will automatically jump on any removal death or otherwise. As well as another interesting tidbit. It does not interrupt hearthing. We got bored one night and tried to take it to shat.
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