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Deciding between 2/2/2/2 rotations and 3/1/1/4 is tough. Both have pros and cons. We found 2/2/2/2 (+1 floating, who went in 4th portal with highest debuff group) worked very well, even the periods where theres just 2 up+rest down were manageable if people were aware of them. 3/1/1/4 could be superior for healing, but a little messier to setup (compared to a easy 4-quadrant, 4 portal group strat, take your quadrants portal at at all times) resulting in it not being worth it - especially if you want to ' keep it simple, stupid' for your raid.
Last edited by Tyrian : 04/01/08 at 5:52 PM.
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