Originally Posted by Praetorian
We still had a strong melee group. The main thing was trying to bring more casters over hunters. We've always raided with a dedicated "hunter group" built to maximize hunter synergy, but moved away from that partly due to mistaken views (based on the PTR) about hunter pets being a liability on this fight.
In short, I think that making sure your DPS classes are all in groups that maximize their synergistic potential is more important than stacking specific classes, period. For example, bringing a third 2200 DPS rogue sounds like a good idea on paper, but if it kicks the ret paladin out of the enhance/war/rog/rog/ret group, then it actually ends up being a raid DPS loss.
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This sounds absolutely correct. We made the mistake of assuming that our tanks needed ToL aura (even when we were running 8 healers) which bumped our survival hunter into a crap group. When we redid group setups, and as the healers learned the fight, we dropped to 7 healers and gave the survival hunter a good group back, even in spite of no ToL/no imp on the tanks, and got the kill before enrage.