
Originally Posted by Whiteknight
I think there's quite a lot worth discussing regarding brutallus strategy. While most guilds are killing him with 2/8, I personally think 3/7 is a much more stable lineup. With 3 tanks you can guarantee that no tank is taking a stomp. Also the meteor slash soak groups are easier to heal.
Our kill was done with 2/7 using a war/pally for tanking. The war provided com/imp demo/imp tc. I found (anecdotally) that the pally was quite an effective tank due to the nature/speed of Brutallus' melee attacks. Fairly frequently the pally gets to leverage Ardent Defender. Maybe a druid is more ideal because of the higher armor, but a pally is definitely workable.
My feedback with using 7 healers is you're much much more exposed to the RNG and tank-gib is a real issue. If you have the dps to do it with 8, or the 3 tank strat, you should take advantage of that because it'll shorten the learning curve.
Once we raise our raid's dps numbers a little, I'll probably switch in a 3rd tank and totally remove the RNG from the equation completely.
One (minor) strat we used was to have the tank not currently getting hit swap to [Nightfall]. For a fight where most guilds are coming down to the line and getting the kill 10-15sec *after* the enrage, I think using the retro weapon in the tank downtime contributes quite significantly to raid dps. I put this in the same minor optimization bucket as having your druid tank dps during his breaks - but even the little gains matter in this fight. It's certainly better than a tank-geared warrior dual wielding.
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Agreed on the paladin part, out of all the tries paladin was the one that died the least. More healing but prolly highest immunity to gibs. Ardent Defender + Commendation really shines on this fight it seems, especially on a tank with ~24k hp. Unfotunately we wanted a 3rd shaman in raid so he hopped on his alt (T4/ZA gear) and healed/hero - ended up 2nd healing done (but it's a shaman so ...).
Killed with 2/7, druid/druid (dps warrior imp thunderclapping/sundering, holy paladin gone retri) with 6 physical/10 caster and weirdly wasn't even a very high dps try. Seems that just like Kaleg there's a lot of options for what is essentially a very tightly tuned fight.
Din't CoR, at least not after the first night afaik, 4 warlocks, 2 CoDs up when they weren't falling off. May have helped but I also specced affliction (that's pretty much a large dps loss, around 500+ at this point for me only doing Corr/SB due to debuffs falling off) so was a lot of damage lowered from boss.