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Bob, it's important that you keep your pressure on healer mana high somehow. How you do this is adaptive- if you're getting cc-chained by a Druid that's standing out of line of sight of the hunter, then some spell reflects would certainly help. Just being a drain team doesn't mean all your kills come when the healers are oom, but your kills *will* be set up by healers protecting their mana bars. If you can force a healer to jump the bridge in BEM or run too far away at Ruins, a quick target change will often net you a kill. Look at your DPS as more of an attrition on healer mana and time. If they start getting low on mana, that attrition is going to quickly open some kill windows. As such, your job is to do what it takes to keep the healer's mana going down - often this will mean split dps- you chase the druid, forcing him to spamshift and try to cc you (which you make him waste mana on by reflecting. In any case, MS *is* important even if you're not trying to burst down a kill. Healers have to heal through it, because if they DO fall behind and you suddenly have an MSed target sitting in the open at 50%... trinkets+death wish+rapid fire can bring a quick end to the game.
Chirality: Your strategy against RWD is depends on theirs. A lot of these teams try to blow up the hunter, which is in my mind the easier win. Druid locks down warrior, hunter kites and dpses rogue, tagging the druid whenever he's in LoS to heal. Warrior chases druid, calling for help on offsilences when needed. The harder teams just try to zerg the druid- especially the warrior/ret/druid teams. On these we still tend to use the warrior on the druid, only switching off to intervene/disarm if needed. This is also the matchup that I insist Hunters get both 3/3 Entrapment and 3/3 Clip on. Your hunter HAS to protect your druid or it'll be a fast loss. They also need to output significant enough DPS for this to matter. Spam clips, Viper down the ret if possible (once OOMed do NOT focus dps the ret, as I'm sure you know), dispel BoFs, and single-trap or frost trap depending. A well timed single-trap/disarm combo will buy 10 (!) seconds of free healing, so sync your timers like such if your druid needs them.
Putting the warrior on an evasioned rogue/ret is a huge loss of DPS and pressure on the druid, letting him often just go bear form and further complicate traps/kiting as he does full cc rotations on your warrior, cyclones your druid whenever he gets full hots up, etc. Generally speaking, your warrior needs to be able to pick his own angle of approach on their druid, and not be forced into chasing melee around and *hoping* they don't pull him into LoS of cc chains. Throwing the warrior on the ret/rogue could work, but you'll have to tell the hunter that he has to use his cc solely on the druid to protect the warrior- burning scatter shot on a shadowstep only to have your warrior spend 25 seconds in roots/cyclone while you no longer have scatter to set up freezes isn't a good tradeoff. Because of that risk I prefer protecting the druid myself, and hoping my warrior has his a-game on the druid.
And yea. Maces are pretty much a must in this composition, it's not like having a BoF and/or dispelbot. In terms of warrior spec, I wouldn't suggest losing Weapon Mastery, and while I tend to like 35/23/3 over Flurry builds, you split dps regularly enough that BF is expendable and if you think you can stick to your target Flurry will probably generate more Rage than SW, so an argument can be made for flurry. But as Chirality says, you still need to be on top of reflects even without tac mastery.
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