Brutallus is a very simple boss to figure out and from what I can tell, just a gear check.
The healing strategies out there are fairly numerous, this is good to see. Something people should add to their healing strategy would be to have Shaman landing their Chain Heals on the person tanking the boss as Stomp happens/during the duration of it ("the EJ method"). It gives a chance to proc Ancestral Fortitude and also gives extra healing relief that the tank healers need so they don't require an SPriest. Dealing with Burn is pretty simple healing-wise, a Druid can solo heal the Burn target all the way down till 10-20 seconds to go and from there I seen dual Druid strats and or Druid+Big Healer strategies finish off the deadliest part of the Burn timer.
I do not feel a Druid is easier to heal than a Warrior. The biggest thing about bringing a bear to help tank is Mangle and Faerie Fire being up on the boss for synergy with the physical DPS classes. This was the main thing we lacked week one (our bear was busy with work that night) and now for week two we added him in. Our DPS was pretty amazing overall this week and it was due to building our raid so that every group 'worked'.
Our weakest group was maybe the tank group: Prot Warrior, Feral Druid, Restoration Shaman, BM Hunter and myself a Holy Paladin. I give the tanks 1%+Hit, so it's not too bad as we have never seen a taunt resist yet. Our Hunter's shaman was also used to lust a different full dps group.
Last week we didn't use a Ret Paladin and this week we did. I don't have last week's WWS due to not having an updated auto /combatlog mod (Got Loggerhead on WoWAce). We are alliance, I always have boasted about how easy it is to keep up JoW etc on a boss as Holy, but i am really starting to believe that a Ret Paladin is better at the task. It allows me to focus on keeping more people up and during progression content that is actually a challenge, it is almost needed.
I have seen some prot Paladins tanking Brutallus which to me is pretty cool. If mana isn't an issue, I don't see why that Protadin cannot spec for imp sotc. A Prot Paladin does give you JoW though, which to me seems more of a raid benefit.
As Gurg was saying earlier, they thought Hunters were bad dps, but in reality a good player is a good player. If you give them a strong group they will put up numbers they are supposed to to get the job done. Don't feel you need to copy X or Y guild, play to your guild's strengths as usually over thinking things will set you off course.
Original strat we had:
We had to tweak it tonight though due to the new cone:
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Edit: We feel comfortable with 8 healers, 2 tanks, 2 spriests if it matters.