Originally Posted by Jalhar
Wow, thanks for your pics, they are very clear and help to understand what has changed. Can all the healers reach the burning targets from everywhere ? We use 1 healer for burn, and one additional healer (the druid who keep hots up on MT) for the last seconds, and I don't want to run in range problems for the burning players.
I have another question : can you still take the burn from "inside" the boss, ie in front of the tank ? It's pretty useful to give those spots to healers, for the said range issues.
As for taunt resist, has everyone seen a taunt resist on Brutallus ? After one and an half nights if tries on him, I can't remember us facing a taunt resist, which leads me to think he may be different from other bosses on this point, ie he cannot resist taunt.
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I got a taunt resist last night, which caused a wipe. My thinking is that they give taunts full hit cap, with the exception of the 1% void that can never be filled.
Now, a more specific scenario to discuss in regards to paladins and specifically ret paladins. We only have two holy paladin in for the fight (healer config = resto druid, 3x resto shaman, 2 holy paladin, 1 holy priest). I really don't want to pull out the priest, in favor of another paladin. In this case, I brought in an undergeared ret pally in favor of a 2K+ rogue. Stuck him in a non-melee group, as a soaker, and hoped for as much DPS as he could provide. He had no WF, and no BS. I think he pulled around 1050 DPS. Now how many feel the trade-off between keeping up judgements easier, the imp crusader, and an extra paladin buff is worth? Worth swapping out about 1K DPS for?