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Zugstab mentioned this though we refined it a bit more.
With three tanks you can almost always have a taunt for whoever eats the strikes (tank or Kalecgos). When two tanks are inside they can taunt off each other. When there's just one they can let Kalecgos tank until he's knocked down.
On our kill last week the break down was 4 strikes on Kalecgos, 4 on the first tank in the rotation, 3 on the second and 2 on the third. Without looking at the logs I can't tell how many of the strikes on tanks were followed by taunts but I'd guess it's over half. So healers only had to heal through 4-5 bad strikes instead of 13.
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