
Originally Posted by Zifna
Well, from what I can tell a sufficiently geared warrior with Ironshield Potion on will have something like 22,000 armor (64.7% mitigation). With Ancestral/Inspiration up he has 27500ish armor (69.7% mitigation). This means the player is taking 30.3% damage from a hit instead of 35.3% damage from a hit... so the relative difference is that they take 35.3/30.3=1.165 or 16.5% more damage without the armor buff as with it.
I am not clear how the buff interacts with Stomp. It could add in after or at the same time as Stomp. That is, it could either make Stomp reduce total armor value to 75% of what it normally, is, or it could make Stomp reduce Armor value to 50*1.25=62.5% of what it normally is.
Stomped (no armor buff) = 48% mitigation
Stomped (if armor buff gives you 75% of normal) = 58% mitigation (without would be 21% more)
Stomped (if armor buff gives you 62.5% of normal) = 53.5% mitigation (without would be 11.5% more)
I'm seeing some healers in WWS with much higher crit than their gear apparently gives them... i.e. 20% crit when they're getting 9% from gear... so I'm wondering if guilds are composing/planning around this buff or not. I'm also curious, of course, which way the Stomp armor reduction works, if anyone knows. =)
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I'm not sure if this helps, but the armor I get up to with Inspiration up and of course Ironshield is a fair bit higher than your estimation, with same typical gearing:
ImageShack - Hosting :: armorbuffkk5.jpg
The max hits I take without stomp up are in the 5.5k range, with 600 blocked. That's with Demo up. With Stomp up, the max I've ever seen is ~10.5k, which is on the very high end, the norm seem to be 9k main hands during stomp. If someone had a screenshot of their armor reading with Stomp debuff up it would help out a lot, I'll have to remember to take one next time.