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A note on incoming damage.
I went over our logs from the last night of attempts to see how we can reduce incoming damage.
Total arcane damage over the night was 7.45M damage, total shadow damage from Curse of Boundless Agony and Shadow Bolt Volley was 4.45M damage. Total resist rates were 7% and ~32% (and on that note, the application of Curse of Boundless Agony cannot be resisted).
There is a lot more arcane damage taken during the fight than shadow, and on top of that, total arcane damage taken while in the real world is calculated by 250n^2+250n, where n is the number of applications of Arcane Buffet. Since it's quadratic, each % of Arcane Resist will reduce damage taken by quite a bit more than 1%. If you want to make up for not having full sets of T6 gear and all the sta that comes on them, wearing a bit of Arcane Resist will go a lot further than wearing a bit of Shadow Resist.
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