Originally Posted by roosevelt
Bringing 2 disc priests to the fight is a pretty horrible idea, so I'd imagine not. The healing ability you lose from just one disc rather than holy priest is enough to outweigh any benefit of PS, much less two, aside from the fact that you seriously risk problems by chaining PS on tanks because of the aggro drop.
Most guilds have learned to either heal through stomp on tanks, or avoid stomp by using a third tank.
Care to offer a source for that? The tooltip itself definitely seems to say "reduces a friendly target's threat by 5%." Either way it shouldn't matter on this fight, but this would be seriously news to me.
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Disc priest looses perhaps 500 +heal and 10% healing so a 6k heal with holy will be a 5k heal with disc, if i did the math correct.
When you assume that healing is no problem without stomp and PS negates stomp nearly completly, it should work shouldnt it? There are allways more than 2 Healers healing the tank so 1k heal more or less from 1/2 Healers doesn`t do the difference, important is only that enough heals land in a specific timeframe.
The threat could be a problem, but if its really only 5% less threat done in the 10 second window i don`t bother its a great problem.