Originally Posted by Illundai
Yeah; we use the same strategy. However it proved to be a pain in the ass today to reproduce, so I'm definitely going to change away from this strat to a 3/8 strategy (we used 4/9). Problem is just that it takes too long and thus is subsceptible to more mistakes. Not good.
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I actually like the 5 group strategy, we don't use 2 healers per group though, we can usually drop it down to 9 or 8 reasonable.
Group 1 - 3 healers(2Tank, 1 Raid)
Group 2 - 1 Healer(Raid)
Group 3 - 1 Healer(Tank)
Group 4 - 2 Healers(1Tank, 1 Raid)
Group 5 - 2 Healers(1Tank, 1 Raid)
0:20 - 3 healers inside 2 on Tanks, 1 on Raid, 6 healers outside 3 on raid 3 on tank
0:40 - 4 healers inside 2 on tanks, 2 on raid, 5 healers outside 3 on tank 2 on raid
1:00 - 5 healers inside 3 on tank 2 on raid, 4 healers outside 2 on tank 2 on raid
1:20 - 4 healers inside, 2 on tank 2 on raid, 5 healers outside 3 on tank 2 on raid
1:40 - 5 healers inside, 3 on tank 2 on raid, 4 healers outside 2 mt 2 on raid
2:00 - 4 healers inside, 2 on tank 2 on raid, 5 healers outside 3 on tank 2 on raid
2:20 - 5 healers inside, 3 on tank 2 on raid, 4 healers outside (2 on tank, 2 on raid)
etc
Important things to note is that group 5 will either have to have a way to reset stacks, have a decent amount of hp(11kish) or wear Arcane Res.
The raid leader should switch the people Kalecgos sucks into the correct groups for the first 4 portals. After that, the rotation will force Kalec to choose the correct groups.
Crunch times are as group 1 is coming out, and going in, at these times theres 4 healers jumping between realms. Tanks should have their fingers on their Oh-Shit abilities.
Edit: fixed some numbers