Originally Posted by Fendryl
I believe you only get a duration for your auras, so AuraDuration(aura, unit="player") should work.
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It'd be more like
[if((HasAura("<MyDot>")) and (AuraDuration("<MyDot>"))) then
"<MyDotIsActiveMessage>":<DotColor>
end]
If it's true that only your dots return a Duration (which I'm pretty sure it is), then simply checking for it will tell you if it's yours.