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Old 04/04/08, 4:59 PM   #1126 (permalink)
malthrin
sure plays a mean pinball.
 
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Tauren Druid
 
Mal'Ganis
@Relinor: glad to hear that things are improving for you.

Originally Posted by Relinor View Post
Rogue/Rogue
This match will be very close either way. Your Rogue has to go into a fully defensive mentality - getting Crippling on both enemy Rogues, using Vanish+Cheap Shot as an extra temporary CC, and Deadly Throw. If you survive their cooldowns, you've won - your Rogue just has to help you kite until then. Make sure you're using Demo Roar for mitigation since you will be in bear most of the time and hitting them with Lacerates to prevent restealths never hurt anything. Try to use Feral Charge to make them burn extra cooldowns. If your resilience isn't great (like mine) there isn't a lot you can do about double melee on you, sometimes you will just die.

Priest/Rogue
You don't need to start off in Cyclone range - I'd stay at max heal range from your Rogue to start out with. They will lose a mana battle due to Abolish Poison on their Wound, so they have to pressure you, don't make it easy on them by hanging out in Cyclone range. This is a fight where the extra Cyclone range from 13/11/37 makes the difference on whether you can Cyclone their Priest before he gets in Fear range or not. Just keep a 3 stack of Lifebloom, Rejuv, and Abolish running the entire time on your Rogue and toss in Regrowth as needed. If you can make this fight into a heal-off, then you will win. Their CC is all short range.


Druid/Hunter
We never figured out a good way to deal with this team as Druid/Rogue. If we chase the Druid, the Hunter gets to stand and shoot and I have to shift out often which results in Viper ticks every now and then. If we chase the Hunter, I can sit in Bear most of the time and eat traps, but we can't also keep the Druid in combat.
 
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