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Old 04/04/08, 6:09 PM   #113 (permalink)
Tyrian
King Hippo
 
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Human Mage
 
Blackrock
The 4 group rotation taking the first 4 portals in inheritently flawed and relies on people "failing" to enter the correct portal to work properly. ]Unless you save some people to enter the 5th portal the tank will be left alone for too long after group 4 gets ported back and group 1 can enter. but the rotation really doesn't end up working in the long run.

This is false. Why are you saying this when many people are backing up how effective it is? The 4 group rotation can work very well if people understand the important basics. These depend on your guild but generally will be that your group members must stand in their pre-designated area at the start of the fight and move back to that exact area (or your "waiting for portal down" zone, if you use one) when they return from the demon world. People also need to get into their portal with their group, but missing one will not necessarily mean the worlds going to end.

Yes, there are periods where you can have 1groupup+3group down or 3 groupup+1groupdown, but these are not usually a problem. If you have assigned strong MT healers (pallys) in each group, and tanks/pallys are aware of when the cycle is in these phases - its only a brief period of time before a new group returns to help. Tanks have been made aware on fights like Archimonde, there might be brief periods where things can get tricky - but communication is key. Also people can use strategies like the healer paired with MT1, or a Paladin who waits until portal 5 (and resets his debuff stack before then to be safe) to enter.

3-1-1-3 has benefits and cons. The benefits with 4 portal (2-2-2-2 + 1 floating) is clean and easy groups. A whole self-sufficient group takes a portal at a time. Everyones in the same actual group number. Spells like Prayer of Healing and COH are preserved as excellent healing. But this only works if groups understand their position and they they must always be a pre-set position when spectral exhaustion debuff is about to wear off.


PS - Matst? I knew I have seen your name elsewhere. Its from one of my favourite Archimonde videos, the one with the awesome music made by Spoison. I should add that i've watched that Archimonde video many times and that the apparent strategy used was "ffa = just spread out around archimonde and stay alive" by the looks. This is similar to how your kalecgos strat seems, "Just get 3-1-1-4 healers in portals, a neary decurser, a tank.. and a few nearby dps". Many guilds opt for a much more strict/controlled 4-point strategy on archimonde and/or a 4-group strategy on Kalecgos as well.

Both are very viable ways to handle the encounters and will have varying success depending on the guild using them. My summary based on our experience is:

"3-1-1-3" type rotations are superior on paper
but
"2-2-2-2" in-group rotations are superior in practise.

Last edited by Tyrian : 04/04/08 at 6:58 PM.
 
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