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So... I'd like to reconsider my answer to the earlier question of the most efficient way to drop a debuff slot. I'm not wholly convinced that my earlier answer was wrong, mind you; simply that it's actually a lot closer than I might have gussed. Consider:
I hacked up the sheet a bit to enter in all the raid buffs + debuffs I actually run with on Brutallus. This will be a lot easier to do when the buff sheet revision comes around (which will hopefully be pretty soon, but, again, no promises), but in the meantime you'll have to trust that I know enough about the sheet to do such things and get reasonable answers.
Now, with that truly disgusting set of buffs entered, and pretending for the moment that I'm doing rupture rather than EA like I usually do (as dropping EA is clearly stupid), we can then estimate how much damage I lose from dropping DP for IP easily enough; the answer turns out to be that IP does 75.8 DPS, while OH IP would do an estimated 35.0 DPS; thus, switching out poisons would drop an estimated 40.8 DPS.
On the other hand, Rupture is currently weighing in as 96.7 DPS. Hence the remaining question is: how much DPS would I get from Eviscerate? Well, lets see; Eviscerate 10 does 985 to 1105 base damage on average, plus 15% of AP; that's 1045 plus 15% of my time-average AP (4316), for an average base damage of 1692. This is then multiplied by 6% (Aggression), which bring it to 1794. At that point, of course, we have to factor in the chance that I will crit; with a calculated 42.6% buffed crit rate, and each crit doing 2 * 1.03 (RED) * 1.02 (Murder) damage, this provides a damage multiplier of 1.469, for an expected damage of 2636 per Eviscerate; reducing this by my average-case armor reduction of 79.5%, we find that the expected real damage of an Eviscerate is 2095.
However, we need to reduce this by 25% of the value of a Sinister Strike to account for the extra 10 energy cost; without boring you with the details, this works out to be 432 mitigated damage; thus Eviscerating does a net 2095-432 = 1663 damage per cycle.
Grabbing the "Cycle duration" parameter out of the sheet, we find that a cycle lasts 27.4 seconds; hence the DPS from Eviscerate works out to 60.8 DPS, which is only 35.9 DPS less than Rupture.
Now, what's *not* factored in here is that I didn't adjust the cycle length; this is a straight up comparison of 5s5r versus 5s5e. Also, the "minus one quarter of a SS" is sort of a hack. But the point remains: swapping Rupture for Eviscerate is actually about the same DPS drop as swapping OH DP for OH IP; hence, either would seem to be an acceptable option for the moment; further investigation will be needed to figure out definitively which is better.
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