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Old 04/08/08, 6:47 AM   #328 (permalink)
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
Originally Posted by Hylo View Post
Is priest mana regeneration really THAT good now? Shadow priest is a must for every holy paladin in this fight if you want them to perform acceptably. Healing Brutallus is not exactly FoL-spam and HL eats your mana super fast. Our first kill I was in tank group giving Devotion for tanks but our 2nd kill we left tanks without the aura and I got a shadow priest. My HPS went up by 1k (240k -> 420k effective healing done).
Of course giving the Paladins a Shadow Priest will allow them far more freedom in what rank of spells they can cast, but is it really necessary? Our Paladins were obviously running on fumes at the end of the encounter, but they never really felt that having a Shadow Priest would be entirely necessary. Soaking meteor slash damage and having mana returned through SA (along with traditional consumables) seemed to be all they needed to perform effectively.

Obviously there are many different ways you can approach the encounter depending on your raid group though. While you may have been able to afford taking a Shadow Priest away from your DPS, I don't think we would've gotten a kill if we had done that.

The more I think about the encounter, the more I realize how tightly tuned it is. They obviously had SA in mind for allowing paladins to go the distance, and the spirit changes to allow priests far more freedom. But yeah, Priest mana regeneration is certainly improved since the spirit change.
 
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