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Blizzard has shown that they want moonkin to be uncontrolled burst damage. Big crits that you can't force via a talent like elemental mastery or via the shatter mechanic. The new pvp set bonus itself reinforces that - you can be doing 1200-1500 wraths, and then bust out a 2k-2.4k starfire, and even better if those crit.
The problem with this, though, is that controlled burst is *way* more effective in the arenas. Being able to force your target or his partner(s) into a situation is insane. Frost nova forcing a warrior to trinket? Only to eat a sheep? Or whatever scenario you have, that's where the disparity is.
Balance druids need to be *outdamaging* mages in pvp gear in order to compensate for the lack of control...at this point, balance pvp will be made or broken by both the s4 gear's stats, and everyone else's s4 gear stats...I'll be gemming for more damage, for sure...
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