Defense
Increases your target's chance to miss you and increases your chance to dodge, parry, and block. Also reduces the chance that NPCs will critically hit you.
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Perhaps I am misguided here, but I thought it will also affect physical attacks dealt by players as well.
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Mitigation from armor class is the only non-linearly scaling stat (that is, each percent of mitigation granted by Armor Class requires more than the point before it).
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I think that this sentence is quite misleading. As demonstrated in the thread on the protection warrior
(here, chapter V) even if the percent shown on the character sheet indeed evolve more and more slowly, the effect in damage taken NEARLY evolve linearly.
I fear that players might interpret this sentence in the wrong way, thus leading them not to stack armor appropriately. Though we could let them deal with it until they come crying I suppose a more accurate description would be great, but unfortunately as english is not my mother tongue I would rather avoid to try and give one.
Edit : nearly
