Originally Posted by Hylo
I understand the value of HoTs on MT but what about when your tank can take up to 24k or even more damage in two seconds? If you have 2 paladins, 2 shamans and a holy priest literally spamming the tank the value of multiple sets of HoTs seems questionable.
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In 2 seconds, with 2 sets of Lifeblooms only (let's ignore Regrowth, Rejuv and Renew for argument's sake) you will heal nearly 4.5k HP with those 2 Lifeblooms. That's without any other heal incoming. That's the difference between sitting at less than 2k HP and having your healers have a heart attack or just dying.
Then you factor in the 3 second HoTs and you'll see how much of a buffer the HoTs are. The other advantage of HoTs is that they can be pre-cast for tank switches while still generating HPS on the current tank.
Edit: The advantage of Lifeblooms on tanks should be obvious in any fight though. I almost feel like Captain Obvious for saying that Lifeblooms are very helpful to keep tanks up...