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Old 04/09/08, 7:17 AM   #375 (permalink)
Shha
Don Flamenco
 
Night Elf Warrior
 
Gorgonnash
Well my bad, im not sure why i thought you have 3. Well we have 2 and our setup is as follows :

2 "melee groups" , consisting of our feral tank and melee dps + resto/enh shaman.
1 "paladin group" , spriest +3 paladins+random caster we think might need mana
1 "hunter group" , 3 hunters/tank/resto druid (we do double feral, id say if you use warrior, might wanna swap with the paladin)
1 "caster group , 3 casters/resto/spriest.

thats 6 healer total altohugh we can replace someone with extra.

Soak groups are ones with spriest and only them . Resto druid keeps burn people up + hunters (hunters dont take slashes, but they move in on their side if someone leaves for burn). Paladins spam holy light on current tank. Shamans heal the MT then the "switch tank" to get ancestral fort up (once its up on MT 3 paladins can heal easily through stomp - with ironshields etc ferals rarely get over 7k hit AFTER stomp. Thats it. We have really bigger problems then tank dying (undergeared dps due to huge burnout - most of our core raiders burned out on waiting for sunwell and just gave up on wow, sometimes burn victims dying). Honestly while wipes due to tank death do happen and they are spectacular of course, its very very a big problem, and they just dont repeat - aka its a "oh well we get him next time" thing. Extra healer (another resto druid) is put on burn healing, as it gives much more extra stability then MT healing.
 
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