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This fight is why I love having the DPS benchmark at the front of a zone.
I feel the DPS demands and the AE phase of this fight have been exaggerated. You have the dps to kill Brut, you have the dps for felmyst period. This fight is tuned with considerable wiggle room, take advantage of it.
Bring as many healers as you need to keep everybody alive. I would not flinch if someone told me they beat this fight with 10 healers. 10 seems very possible to me if the rest of the group is composed correctly.
Since the dps demands are manageable make sure people always err on the side of survival over dps. No one should ever eat ticks of encapsulate because they only had 1 second left on a cast or had just popped a trinket etc.
Learning how to tell where the breaths will land is bound to cause some amusing wipes. "Down. Wait, stay. Crap it was down..." Have someone who is not busy in the air phase dedicated to making these calls. Melee dps is a good choice. Also, if your breath caller runs to the other end of the field from Felmyst to watch her prior to the deep breaths it seems easier to get a good perspective on where she intends to breathe. That might just be a personal preference though.
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