Originally Posted by Clandestine
I think the difficulty of this fight can vary too much from one attempt to the next. I've seen videos of kills where the raid never has to dodge a single deep breath and there is one encapsulate in the entire fight. I think that Encapsulate should be on a more strict cooldown so he always uses it either one or two times per ground phase, and the air phase should force movement more often. This would make the fight more consistent in difficulty.
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I also don't think you should be able to immune it. Kind of ridiculous that it can go paladin, paladin, mage, paladin, mage, rogue, rogue and the raid takes 0 encapsulate damage over the entire course of the fight. Then the next pull you could get it on the main tank 8 times in a row, dps would be behind, threat would be terrible, your melee could die, etc.. Fights should not vary so drastically in difficulty from pull to pull based on stupid shit like that.