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Another useful tool that may seem almost too simple to mention but that might be useful for people new to the position is to develop as much consistency as possible. Examples below:
1) Use a predetermined raid icon marking system, so everyone knows what order to kill in every night. Get people used to one system and stick with it, it will reduce down-time and it's one less thing for people to try to "figure out". Take this to the point of assigning Crowd Control to specific icons and specific people to those icons. You will have some turnover in positions, but the fewer changes you have on a nightly basis, the more comfortable your team will get and the less immediate prompting you'll have to do.
1a) Find someone responsible on the team; raid promote them and have them assigned the task of marking targets for each pull (preferably someone like a rogue, or hunter who has no buffing or other responsibilities in-between pulls). It will help reduce the number of things you have to do each pull and let you focus on watching and leading as opposed to what is really an "administrative" task.
2) To the best of your ability put the same people in the same groups night by night. If G5 is the healing group, keep it the healing group every night, if G3 is melee DPS, keep it so, etc etc. People will get "used" to what abilities and buffs they'll have on a nightly basis and be more comfortable with their own threat generation, DPS, consumables needs, healing needs etc etc if this can be as consistent as possible. Naturally you'll have to swap things up for particular fights, but the more people can be comfortable with their raid role, the more they can focus on maximizing their performance as opposed to trying to figure out on any given night what the abilities in their group will do to their Threat generation or healing needs.
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