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Originally Posted by giameetj
I didn't count fear in there because most of the time they're either interupted or just broken out of immediately.
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This one of the first mentals humps that you need to cross over as a lock in arena (espicially 2v2 where fear will typically be your only cc). People will have 2 fear breaks available on average (e.g., medallion, wotf, fear ward, berserker rage). For the first 30 seconds, it may look like fear is worthless because you'll get immunes/resists/quick breaks left and right. The point is to force your opponents to burn those outs early so you can enjoy 2-3 minutes of unprotected fears (or even better, other cc from your partner if available).