"If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating."
This means that players cannot join a highly rated team and immediately face highly rated opponents, easily and quickly bringing their personal rating up. Instead they'll need to again compete, improve, and earn their rating.
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This also means that higher rated teams will probally regularly bring alts onto the team to lower their effective rating, thereby gaining easy wins. The level of play around 1700-1800 for example, is significantly different from that of 1900-2000. Most of the difference by this point is no longer as heavily gear related, but coordination, reflex, class synergy, strategy, and the like.
I forsee high rated people abusing this system a lot. Unlike the old system, where you would have had to tank the team's rating to compete in a lower bracket and get easy wins, this lets you bring your geared (but low personal rating) alts onto the teams, effectivly picking what rating bracket you want to compete in. Since the team will still gain rating for wins against much weaker teams, you'll probally see a lot of people going for 5-10 point gains at a time with little to no challenge.