
Originally Posted by Meddler
Looking at those required rankings for a lot of the gear I'm inclined to agree that the intent is to get people engaging a bit more with trying to progress in arenas, rather than just playing 10 for the points and resetting the team if it drops too low. The rewards are spaced to give a progression path for those keen to work their way into arenas:
First step, hit 1550 to get access to the legs. Provided there's a large enough pool of average players in the 1500 ish bracket this should only take a run of a few games to be achievable. It's an accessible goal that most people should have a shot at, particularly since they don't need to hold the rating, just hit it briefly.
After that the progression's pretty simple - couple more wins will offer you the bracers and a bit more improvement beyond that the chest. The difference between 1500 and 1600 in that regard suddenly becomes extremely significant rather than just a matter of a few more points, offering the casual PVPer a series of distinct goals. All well and good in theory and something I appreciate as a fairly casual PVPer myself. The concern however, as others have raised, is that it does rather feel like these ratings have been put together assuming those values are as easy to achieve as they are now. Should arena interest drop instead of rise, with those dropping out being the less capable players, what was an accessible and straightforward progression and incentive to improve play suddenly becomes a far more significant gear block. Certainly the S3 gear's hardly terrible but the incentive of new gear actually being achievable, even if it's not that much better or quick to get, is a pretty big part MMO activites.
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I think the ratings on Pants, Chest, Helm are quite good and provide a goal for casual pvp'ers and such,
however I dislike their idea to put weapons and shoulders at 2050 and 2200, right at the start of the season.
Reaching 2.2k at the moment isn't that hard, the ratings have inflated enough and top teams are at 2.4-2.5k.
Getting to 2.05k on the first week is however quite a daunting task, hell getting to 1850 was quite hard for many on the first week of s3.
Imo they should have made it scale from weapons @ 1850-1900 on the first week, then going up by 50pts every week? Or something in that line. I guess that would've been somewhat hard to implement.
Overall I have mixed feelings about this, on one hand it's good that they curb pointselling (which I must say I've done my fair share), but they aren't really stoping boosting which while a bit annoying and harder to do, is also quite a bit more lucrative.
Especially since it's demand will go up for this service.