Originally Posted by Amera
Completely missing the point. Three classes can use mana to get out of a snare, one can use a cooldown, but that isn't even relevant. The point is that the warrior is not specifically and uniquely vulnerable to 2 CCs from other classes. Another example would be if paladins could use Turn Evil on warlocks, and only warlocks. I'm not really sure how to explain that better; I'm not even complaining about the power of the ability, just that it seems conceptually silly from a design standpoint since nothing else in the game follows that logic.
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It used to be that way.....priests could shackle undead players and paladins were the worst enemy of any undead. I thought it was cool that I had to run away from paladins because they would destroy my undead priest. It took away a lot of flavor when they removed stuff like that.