Probably because it just got changed and thus became relevant to talk about again? It's clearly a PvP fix designed to boost a poor class (hunters) by giving them an ability to direct counter druids, who dominate the meta-game in 2v2 and 3v3 - except that it doesn't actually address any issues that make hunters bad or druids dominant, and at the same time it highlights a stupid mechanic that was dumb before and is now even more retarded.
Anyway it isn't worth arguing over a fairly trivial patch change in and of itself, I just think it is illustrative of a general design principle of attempting incredibly subtle nerfs and adjustments to fix significant problems (see: Turn Evil) rather than coming up with actual solutions and overhauls.
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Originally Posted by thevidon
It used to be that way.....priests could shackle undead players and paladins were the worst enemy of any undead. I thought it was cool that I had to run away from paladins because they would destroy my undead priest. It took away a lot of flavor when they removed stuff like that.
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It may have "flavor," but it was also completely broken.