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Also, the hit cap value is a bit uncontrolled, I never really tested it being a draenei and having a hard time not being hit capped. As it stands, if you are not hit capped by even a fraction of a percentage, it gives full value to hit on all items that you are looking at (which was the problem with the Martyr, as it was showing 134 hit rating at full value.) I'm not sure if its worth putting in a check for or not, but you could add a conditional check DEP page hit calculation. I'm trying to draft up something workable for it now.
EDIT: Hmmm...it looks like you would have to put a top end DP value check on every item sheet to put a ((16*hitr)-(hit*hitr))*dhit) maximum limit on the IF(slotequip=A2,U2*hite,U2*dhit) calculation to prevent hit from going wild when close to the cap.
Last edited by Moshne : 04/27/08 at 2:13 PM.
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