
Originally Posted by Intermission
This macro can also be used for Survival, and as you discussed, Marks. It will produce a 2:1 ratio of steadys:autos, and scale down to 3:2 and even 1:1 just like BM does under haste. The only difference is, Survival and Marks need some passive haste through gear (or 4 Leatherworkers in the party) to help keep the 2:1 on track. No haste means a bigger chance to chain steadies, depending on latency and spell pushback through damage. The reason for haste on gear is to reduce your steadyshot cast time, not so much your autoshot. Because GCD is not quickened with haste but steadyshot is, more haste will increase the amount of time between a steadyshot finishing and the global cooldown finishing (and therefore a new steadyshot starting). Given enough haste, an autoshot can fire inside this new-found downtime. The final result is a constant string of steadyshots with autoshots fitting through whenever they can. Once you reach this stage, the advantage of more haste is so the frequency of autoshot 'spitouts' through the steadyshots is increased (eg 2:1, 3:2, and 1:1 = one autoshot spitting out after every 2, every 1.5, and every 1 steadyshot).*
|
Damn! Thanks bud. I know all this, I use it, but can I explain it to people? Can I hell? I'll just quote this at people. from now on.
Incidentally, has anyone worked out the optimum amount of haste for this (if there is such a thing). I've heard the number 80 being thrown around but that seems to be something to do with drums being 80 haste rating. Is there any reason why more than 80 haste rating is a bad thing (not talking about 300 haste here, just curious as to whether an amount like 100 might be beneficial or what problems that might cause).
I guess there's probably a hinge point at which the 2:1 becomes a 3:2 and edging on just the wrong side of that line will probably result in an inefficient 3:2 instead of a very efficient 2:1.
Assuming 3.0s weapon btw.