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Old 04/28/08, 10:22 AM   #1903 (permalink)
Cheeky
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Cheeky
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Originally Posted by Slunter View Post
The comparison example looks fine mate and I cannot wait to see the final version.

A few questions/suggestions though:
- Are you planning on limiting the list to 10 items or is that only for the beta version?
- Would it be worth it making a filter for say, PvP, Vendor, Badges, Quested, Crafted BoP and BoE items?
I could do that, but I am assuming everyone has access to those areas. I did qualify location by Crafting, Quest, Honor, Arena, and Dungeon. I did not separate out BoP crafting from BoE crafting.

I am going to only put 10 items in the list. To do more for all the different gear types makes the page unworkable. You can always turn off higher end content to eliminate items.

The next release will only have the rings done. It's a lot of work to change an item class over, and I want to get more feedback before I jump in and spent 10 hours converting everything. Also, ranged weapons are not going to be supported for this. Weapon speed plays too much of a role in DPS, and can't be statically analyzed like other stats can.

Originally Posted by Ashi View Post
As first noted by RPZip in the DPS Warrior Compendium thread, the weapon damage part from [Adamantite Sharpening Stone] and [Adamantite Weightstone] now affects ranged damage:

After some testing, it seems it affects Auto-Shot and Multi-Shot, but (perhaps unsurprisingly - compare with ammo) not Steady Shot (and obviously not Arcane Shot).

Perhaps something to add to the spreadsheet.
Is this new in 2.4? I can't imagine where that many people would choose one over a mana oil, but I could add them.

Originally Posted by Sniper View Post
Hmm Cheeky, the ring dps list you posted just seems to be wrong. As said earlier compared with your spreadsheet hard khorium and certainly hyjal exalted ring give less dps then badge/za/twin ring. Why would the hyjal exalted ring be higher? I dont know, but you might have left out the 45 second inner cooldown and for the hard khorium ring to have more dps by that big of a margin looks silly.

Things that would be nice to be added would be Fericous Inspiration by other BM hunters in the group and Blood Frenzy (warrior 4% more physical damage debuff) aswell as the weapon coating which I'm figuring is going to be out next version already. Though personally I really don't mind the FI/blood frenzy though since I can just do the math by myself.

Thanks for the hard work.
The DPS is based on the DPS per stat for my character fully raid buffed. At those levels I compute:


[Hard Khorium Band] works out to:
30 * 0.674 + 28 * .879 + 58 * .306 = 20.22 + 24.61 + 17.75 = 62.58

It not exact, and it's not based on a relative value to your currently equipped rings. It also doesn't factor in a haste cap, or the fact that your stat valuations will change slightly as you change gear. But it is very fast, and moderately effective at pointing out potential upgrades. The [Band of the Eternal Champion] is modeled with a 45 second internal cooldown and a 10% chance on hit to proc. It's really an incredibly nice ring.

 
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