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Old 04/29/08, 10:43 PM   #1478 (permalink)
Flaccus
Glass Joe
 
Human Priest
 
Hellscream (EU)
Originally Posted by obbw7291 View Post
i am having problems dealing with druid... they always seem to manage to run away at the last 20 percent... either that or i seem to take too long to actually kill them. Assuming i have bof, what should my rotation on them be like? currently i m just hamstring spam them and ms and ww when it is up on cd... i am toying with the idea of adding sunder in plus storing rage up and then burst. Hope that you guys can share your tactic against druids...

It depends a lot on what his teammate is (presuming this is in 2s..) and if they're focusing on you, to be honest. There are a lot of factors to consider.


On sunder: I've found it to be a good idea if you're not going to be switching target for long periods of time. However, if you have a rogue on your ass or any type of stun or slowing effect (when BoF is on cooldown) it's going to be hard to pressure the Druid when you're dumping rage on sundering.

If that's the case I would suggest beating up on the DPSer that's on you, forcing the Druid to focus on healing rather than CC. If the DPS is going for your Paladin then you shouldn't have that much trouble staying on him - sunder would be viable in that case, especially if the Druid's partner is a plate wearer (and thus less squishy than a rogue).


Basically Druids are too much of a pain in the ass if left alone as they tend to only have to worry about escaping (and totem killing if you play a Warr/Shaman comp like me)

You said you have trouble killing at the 20%, don't worry, it's usual for a Druid to nature's swiftness past the execute range. Just be sure to not let the Druid reset the fight by allowing him to drink.

As for rotation there's not a lot you can do on a moving druid beside maintaining hamstring, ensuring he's always debuffed with MS and maybe throwing in a few heroic strikes if you have enough rage. Maybe imp. Slam if you get a lucky mace stun / intercept stun
 
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