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Old 04/30/08, 11:12 AM   #70 (permalink)
Duncan
Piston Honda
 
Human Paladin
 
Das Syndikat (EU)
Let's say it won't be a problem to get 4/5 S4 for almost everyone - the rating requirements for everything except shoulders and weapon are mediocre.

Let's compare Druid spaulders for S1-S3

S1 21Int 33Sta 46heal 4mp5 20res
S2 21Int 39Sta 51heal 4mp5 20res
S3 24Int 43Sta 57heal 5mp5 20res

Let's asume the gain is aproximatly 1Int 5Sta 5heal per Season.

That means someone in 4/5 s4 with S3 spaulders has about 1Int 5Sta 5heal less than someone in full S4. And that's going to make a difference ? Not really.


I like the new system, simply because i like to compete for gear, not just getting it by pure pressence. Sure it might kill Arena for people once they got ~1600, because they can't improve. But where's the difference to people that have to stop raiding after T4/mid T5 because they can't improve ?
It will be harder to get a specific rating because there are less mediocre teams to queue against for easy points. But there will also be less bored full S3/4 people pushing teams to sell them. And queuing against mediocre teams won't happen past 1900 anyways, at least not for a lot of points, nor on a regular basis to really make a difference.

The main problems now are win trading, team selling and - IMHO - to easy gear for everyone, not because i'm elitist or something, but because it doesn't give a feeling of improving your character into something worthy if anyone else don't even has to try a little bit to improve to achieve the same - it will happen, just a few month later, but still.

The alterantive source of gear - PvE - is fine for me. I don't raid anymore, but if people have enough time for it to do so: they achieved it, they deserve it.

Last edited by Duncan : 04/30/08 at 11:19 AM.
 
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