Originally Posted by lairpie
What would people opposed to these changes like to see instead? Propose another way that meets the goal of making it an actual achievement to get pvp gear somewhere remotely on the level of difficulty, even if not time commitment, of getting equivalent pve gear. Its pretty easy to point out the flaws that will always exist in any system, but I've never seen a plan for how to do it any better that wasn't just as riddled with holes.
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My problem with it is that it's so late in the process. Basically, a crappy team could have full non-rating S3 gear if they wanted, and thus only have one or two items to work on when Season 4 drops, removing motivation to play after those items are achieved. If this had been implemented earlier, say Season 1 started with 2 sets - an awesome set requiring ratings and a not-so-awesome set that didn't require ratings. People could still get gear, just not the best gear. Then each season, you could remove the previous season's ratings, giving everyone something to work toward, and motivation to try to continue to compete.
Now, it's like they're actually actively limiting the number of people who can get gear, which is entirely counter-cultural to the rest of the game. Dungeons and raids don't get harder as time goes by, just the top guys get harder places to get better gear. This patch is going to give the top guys better gear, but by making _every_ level of arena more difficult to compete in. It just doesn't seem to fit with anything else in the game.