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Old 04/30/08, 3:46 PM   #316 (permalink)
lairpie
Don Flamenco
 
Night Elf Druid
 
Alterac Mountains
Originally Posted by Denogran View Post
Now, it's like they're actually actively limiting the number of people who can get gear, which is entirely counter-cultural to the rest of the game. Dungeons and raids don't get harder as time goes by, just the top guys get harder places to get better gear. This patch is going to give the top guys better gear, but by making _every_ level of arena more difficult to compete in. It just doesn't seem to fit with anything else in the game.
This seems to be a pretty common sentiment, that I think is completely off base. Dungeons and raids do get more difficult as time goes by. Sunwell is harder than BT and hyjal. Other than kael, t6 stuff is harder than t5. Heroic Magister's Terrace is harder than heroic mech. ZA was harder than Karazhan. At every level, the new content introduced is always harder than the previous content of that bracket and for the most part has better rewards. Blizzard isn't making the old pvp rewards harder to get, they're actually lowering the rating required to get them and lowering their points cost. That's almost identical to how they have always nerfed the current highest level of content substantially to go with introducing the next level.

Complaining that it will be harder to catch up, despite blizzard making it even easier to get all of the pre-existing gear is pretty much identical to expecting Sunwell level loot to be handed out to make it easier for guilds entering BT to catch up. Everything they are doing with arenas is bringing arenas and getting loot from them much more in line with how pve gear progression works.

Yes, they should have made it so a 1500 level team could never have gotten a full set of gear in 1 season in the first place. Absolutely. Then in s2 that 1500 team should have had to work all season to go from blues in a few slots they didn't have a s1 piece for to s2 or instead finish their s1 set, and save for s3. That would have been better, and I believe it was a mistake. From there, so many people's expectations were set too high. They could have corrected the mistake by introducing the s2 items at prices higher than s1, then making s3 the same better prices as s2, which they should have, but they didn't. My guess is they didn't really expect the seasons to last as long as they did, but the pvp season length is largely determined by pve progress both on the development side, and on the guild side. This let the seasons be so long that we got into this position where anyone at all, no matter how bad could get full gear each season.

The problem is, that unlike some video games, blizzard really does try to fix at least some of its mistakes. At this point, they can't make the pvp seasons any shorter. If s4 had started already and everyone had s4 weapons and a few pieces of that gear for the classes for which pvp gear is pve viable, it would really diminish the value of sunwell loot. I don't think anyone really thinks that's a good idea either. So, they're basically left with making the prices way higher, which I personally think would be the better solution, or making some rating requirements.

If all the people with 1500 teams are going to quit because they've gotten all the things they can get without actually having to figure out why they're at 1500 and try to do better, how can they not see that its a problem that right now a 2k team gets everything it can possibly need in a season and can save up points for the new season well before the season is over. This is just as real of a problem, except that they still don't get anything for getting better. Its already way harder to get to 2200 than it should be because any team in any bracket that hits 2k doesn't have a reason to keep playing after a while because they have all their gear.
 
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