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Old 04/30/08, 5:56 PM   #137 (permalink)
Muphrid
Don Flamenco
 
Gnome Mage
 
Llane
Originally Posted by Morwen View Post
The semantic relevance here, I think, is that if people have an expectation of this type of 'linear' then they're not thinking through the implications. If a stat gave a non-diminishing percent increase to dps, then it would be an exponentially increasing function and thus be utterly broken unless capped very quickly.
The only reason it would be "broken" is because most other stats don't work that way. If all stats worked on exponential curves, then it would be fine. And indeed, there would be significant advantages for the purposes of balancing if they did.

That in and of itself is unique to haste rating. The result is that haste rating scales with gear better than any other stat. For instance, once the lucky warlock has attained 2000 spell damage, the effect of gaining an additional 1 spell damage has a smaller effect on overall %DPS than when the warlock only had 1800 spell damage. For spell haste rating, however, even when the warlock has 1569 spell haste rating, the percentage increase in DPS from of gaining one more spell haste rating is equal to the percentage increase in DPS going from 18 to 19 spell haste rating, etc.. Of course, this does not mean that getting a large spell haste rating will always result in the most DPS, only that its effect on dps is linear.
I think you got a little turned around here, so I'm just going to clarify for those at home: the marginal DPS increase is the same regardless of how much haste you have. The relative (percentage) DPS increase diminishes as haste increases.
 
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