Originally Posted by Pentamorfi
In conclusion, I'm kinda dissapointed at the fact that healers are the only ones being challenged by each new encounter so far in SP. There's really nothing in Sunwell that has been 'difficult' for a competent, well geared DPS class, but on the other hand the sheer healing power required and burdens placed upon the healers seem to be all the more grave at each encounter. Once upon a time Illidari council was a raid damage nightmare, nowadays Twins make IC look like child's play, (which, considering the raid progression from BT to SP is understandable) but the difficulty level has only increased for the healers. In essence, you have to expect your healers to play more and more like small deities. This, in my humble opinion, is rather sad.
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True, but how exactly do you make encounters that challenging for dps? You have various issues of positioning and movement that dps has to do, but healers have to manage that along with doing their jobs. I found that Brutallus's enrage timer isn't at all difficult with 7 healers (although we could succeed with 8, it would probably be a post enrage kill).
Up through Felmyst, at least, there isnt much of a test of burst dps, which I suppose is something that could be done.