Originally Posted by landsoul
Passed the cap, you are only using the hit rating on a percentage of your main hand attacks, windfury, and your off-hand attacks.
Adding another 2 percent miss removal would push a someone with BT stuff from like 14% miss to 12% miss on these attacks. Yes I can see that it can remove maybe one or two miss streaks across an entire fight, but is that extra 4000 damage once or twice during a 7-10 minute fight going to overcome the extreme benefits of drastically increasing the power of the inzone of win?
Here's what 7 rage execute can give:
Increased frequency of special attacks
-> higher proc rates
-> higher Flurry Uptime
Increased damage of execute
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I don't necessarily disagree with that, but the less chance I have for a rage drought without having to actually gear for hit the better. Haste is also compared to hit as well as a decent stat, yet it's extremely synergetic with hit and Windfury. The arguement about not needing hit for Windfury due to Heroic Strikes is pretty weak, because if your off hand isn't actually able to consistently hit (your only source of rage outside of any possible external damage or Windfury proc), you won't be using Heroics on every single swing. And the more haste you have, the more rage your off hand needs to be producing to keep up. I don't have multiple gear sets to prove or disprove this either, and it's just speculation on my end, but it makes perfect sense to me. Also, while your Executes may be more damaging, what happens when that 1%-2% miss kicks in and you missed a GCD while Executing?