Thread: DPS Compendium
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Old 05/01/08, 5:29 PM   #445 (permalink)
Jiggs
Glass Joe
 
Night Elf Warrior
 
Deathwing
Originally Posted by Graul View Post
I don't necessarily disagree with that, but the less chance I have for a rage drought without having to actually gear for hit the better. Haste is also compared to hit as well as a decent stat, yet it's extremely synergetic with hit and Windfury. The arguement about not needing hit for Windfury due to Heroic Strikes is pretty weak, because if your off hand isn't actually able to consistently hit (your only source of rage outside of any possible external damage or Windfury proc), you won't be using Heroics on every single swing. And the more haste you have, the more rage your off hand needs to be producing to keep up. I don't have multiple gear sets to prove or disprove this either, and it's just speculation on my end, but it makes perfect sense to me. Also, while your Executes may be more damaging, what happens when that 1%-2% miss kicks in and you missed a GCD while Executing?
Of course you will have a "less chance" of a rage drought with higher hit, but do you really ever hit this fabled rage drought while sitting just under a respectable 200 hit? I don't. With slow/slow, WF, and around 190 hit I never feel starved for rage while fury. I use heroic strike freely further reducing the benefit of a high hit rating. As you mentioned you don't really test these things. You should try dropping some hit and then talk about your proposed rage droughts.

When I was playing with around 160hit for a little while I would just watch my heroic strike use a little more closely, but still never sat there without rage for a BT/WW on cycle and was queueing HS's freely for the most part.

EDIT - to your execute statement. I can't remember sitting in execute phase while not being hasted out of my ass. Drums/heroism/haste pot/recklesscrits during execute phase make extra hit even worse. If/when you get that extra miss it really won't affect you at all because of the previously mentioned buffs, but the constant extra dmg you are putting out during execute due to higher AP/Arp more than makes up for that hasted out the ass miss.
 
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