
Originally Posted by Bula
Except the system is being changed. Why are you arguing about things that were only possible in the old system reoccurring in a new system where the rules have been changed? In the new system if you power level teams multiple times you are doing so because you are sadistic, there is almost no benefit to it. Blizzard will never be able to curtail this type of thing because it is on the players to be honest, and a lot of people simply aren't. What's the point in saving someone's "all time high" personal rating on a team when they could easily just take off their gear and lose 20 matches and tank the team instead of quitting and re-joining? How is Blizzard going to stop that? They do item level checking on gear? OK, now you queue without gear on and get even easier teams. The only way this ever stops for real is if people stop being idiots. Blizzard is doing the best they can in a tough situation imo. Granted they created the situation for themselves but at this point that's not really what it's about. It's about fixing what we've got, not lamenting the past.
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You better read the patch notes again, the problem is not solved. The only scenario they've fixed is lvling up a team without any point buyers on it, then selling it off to someone who only cared about arena pts and not PR, and then going off to lvl up another team. The personal rating boosting that team sellers have been doing all seaon hasn't changed at all. There are dozens of thousands of people incapable of achieving desired personal ratings on their own, and team sellers that have been taking them along on their teams and boosting their personal ratings for gold. It's been happening all season, and it will continue happening in S4. If you really don't see a problem with it you're either being ignorant or just not very creative.
And if this is Blizzard's best then they're doing a piss poor job at it since I just gave one perfectly viable solution, that took me a whole of 5 minutes to think up, that would perfectly balance out team boosting. And whoever said the personal best I was referring to had to be tied to gear? Use your imagination. All player data is nothing more than an entry in some database. Adding an extra field for personal best that gets updated any time you surpass it would perfectly suffice for behind the scenes matching algorithm regardless of what gear you're wearing or what team you're playing on.