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Old 05/04/08, 1:09 AM   #1181 (permalink)
Akromar
Glass Joe
 
Tauren Druid
 
Alleria
One thing that i've found helps when dealing with a rogue is keeping track of their CLoS Cooldown so you can always keep track of when Nature's grasp is a viable method to escape from them. It's always good fun to try and get them to use sprint early, so pre-emptive Travel form is a great asset. Always be aware of your warrior, and like what was said, have him keep everything hamstrung as much as possible. If he can keep everyone hamstrung 100% of the time you should be okay. Also, keep an eye on his Intercept cooldown. Those 2 seconds can frequently be all you need.

That and intervene is a totally valid way of getting to that rogue.



Also, I'm in need of some help when it comes to a hunter/Dru 2v2. We've had a bit of trouble when we've run into a few 2 DPS teams, mainly Mage/rogue or Lock/Rogue. In the 5 games we played against the assorted teams, we discovered that they were staggering their CC perfectly to keep me CCd until my hunter died.

In the case of the Mage/Rogue team, the mage was able to spellsteal pretty much 100% of the healing i was trying to get to my teammate, while the rogue breaks him down. What sort of general tips are there for dealing with this? We did end up beating this team, so we've got a general idea of how to do it. I'm just cautious about dedicated to a regrowth or something as long as the mage hasn't used CS. (he would usually wait a long while into the match)

When it came to the Warlock/Rogue, we found that once i popped out of cat form, i had 1 chance to do something, and then i would get feared and Blinded until the hunter dies a terrible death. This team we had no success against. Every match was pretty much the same. I'm thinking of leading off with a cyclone on one of them, but I'm not sure who it should be.

Any Thoughts?
 
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