Originally Posted by Intermission
Unfortunately, some of the hunter rotation naming conventions do not follow basic maths. A 3:2 rotation does not equal a 1.5:1 rotation. I justed want to clear it up for anyone reading that might be a little confused still.
3:2 is the typical name given for a rotation looking like this: - Steady, Steady, Auto, Steady, Auto, repeat.
3 steady shots and 2 autoshots per rotation. This is often achieved using a macro along the lines of /cast autoshot /cast steadyshot while being BM specced. Extra haste procs with that macro can take you down to a 1:1 rotation (Lust, Rapid Fire, Haste Pots, etc).
|
The "actual" shot rotation achieved by my macro is as follows:
Auto, Steady, Steady, Auto, Steady
This is repeated exactly in this order. The macro does not start with a steady shot, it starts with an auto shot. A typical BM with 2.10 attack speed fires a Steady shot in 1.09 seconds, meaning the second auto shot is theoretically pushed back by 0.08 seconds + latency. However, in "actual" practice while firing the shot rotation, often times you will see the second steady shot and the second auto shot fire almost simultaneously (despite the fact that auto shot is supposed to have a 0.5 second cast time. An increase in passive haste both shortens the auto shot attack speed, while also decreasing steady shot cast time. This "tightening" of the rotation typically reaches the limit of the 3:2 shot ratio when attack speed hits 1.90, automatically scaling down to a 1:1 ratio, generally. This breakpoint can vary with latency.