
Originally Posted by TheCutlery
I just went down there, I don't see how this works. Skeletons spawn pretty fast. 1 hit from a stormherald isn't enough to kill them. How does one kill the skeletons that quickly without using some kind of AE attack that would also kill Zolo indiscriminately?
Furthermore, if you're bringing a healer (I can't see how you wouldn't have to, as my warrior died up there when things got out of control and I couldn't get zolo down quick enough after I realized I was in trouble), how do you prevent the healer from getting aggro when you're not damaging Zolo/other skeletons?
On top of that, Zolo ran outta mana pretty quick. I can see the totems lasting a little while, but eventually he's not going to have the mana to keep summoning those.
Best thing I can think of is Prot Pally, do what prot pallies do...except consecrate/Ret Aura/BoSanc doesn't discriminate. Zolo is going to die. If he's going to die, then you have to reset the instance. If you have to reset the instance, it kind of kills the point of doing it.
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I was wondering about agro contol from healing too. I think all the skeletons would have to be dead before you started healing then it depends on what type of healer you have if you had a druid with improved tranquil that would work but I don't know if tranquil rank 1 would be enough healing. You could also sheep zolo for mana regen if you had a mage.
Having zolo run out of mana might be a good thing. It would slow everything down as long as he kept casting totems ever minute or two it might work out.
Another thing you could do is if you had a nelf priest/paladin you could have him stealth and let the warrior die. He should reset then you can rez and keep going. Kind of expensive and you would break eventually. There are probably other ways to get him to reset but I can't think of any.