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Old 05/12/08, 7:58 PM   #1 (permalink)
Macblade
Piston Honda
 
Draenei Shaman
 
Windrunner
What if all loot were badge loot?

I haven't seen a thread discussing this topic, please feel free to abuse me and direct me accordingly if I'm mistaken.

I was just thinking the other day about the comparisons that people make between pvp and pve gear and the fact that pvp gear is always a consistent upgrade and pve gear is far from it. WOW already has badge of justice and the huge love/hate relationship that goes along with that. However, what I was thinking about would be quite a large departure from the current system.

Here's the system that I was thinking of, and I am just curious what people's reaction are to it. Basically all loot would be badge loot. New vendor's would open along with new content. Bosses would drop only badges or perhaps a vastly reduced rng loot table with a corresponding increase in badges. Bosses would drop a number of badges appropriate to their difficulty. E.g. Kara bosses would all drop 1 badge, prince would drop 2. Gruul and Mag would drop 2. T5 bosses would drop 3 each with Keal and Vash droping 4, so on and so forth. In addition, there could be special tokens required for certian items that would only drop off a certian (final raid insance) bosses (think pvp gear-require honor points but also token from certian BGs).

Skipping gear levels could either be controlled in a number of ways. First, by timing the release of vendors (e.g. at the start of TBC only the "kara" badge vedor is open, then a month later the T5 vendor is released in a patch). Second, requiring a token off of a certian boss, e.g. each peice of T5 badge loot requires at least one token from either Keal or Vash. Or third, simply having the vendor spawn after a boss is killed.

On the whole I think that the detail are interesting, but what I'm really interested in are the potential upsides and downsides of such a system. What would it mean if you knew that every time you were in on a boss kill you were exactly 1/10th, or any other fraction, from getting your next peice of gear? What if you didn't have to continue running Gruul for a DST while farming Illidan at the same time?

The first thing that comes to mind for me is that DKP systems would be totally out. Everyone that's in for a boss kill gets a token, all the people that are sitting outside get nothing. Though I'd imagine there could be ways around this problem (a sack of badges that can be traded once before being bound, allowing the raid leader to pass out some badges to people on standby).

Second, On the whole I think that people would be a lot less frustrated. Perhaps it is just me, but my experience and what I've gathered from other's in my guild, is that one of THE most frustrating things is having a gear slot that is 3 zones behind and then, on top of that, having absolutely no idea what week you will get lucky and finally get that drop.
 
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