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Old 05/12/08, 8:45 PM   #8 (permalink)
Macblade
Piston Honda
 
Human Rogue
 
Windrunner
If every boss dropped the same tokens then you wouldn't necessarily have the problem that you are talking about Jom. If, once the T6 badge vendor opens, it can be purchased with a number of badges that equals either 10 Kara runs or one BT run (or whatever ever numbers you choose) plus one token specifically from a BT boss, then you wouldn't have to necessarily run BT just for the new recruits that you have. You could expect them to collect the badges running kara on there own time or ZA then you'd only have to clear BT every other week so those recruits could get the special tokens. At the same time, with that ratio, it would also be in the guilds best interest to try to move up in raid progression, because higher level bosses would drop more badges, making to worth the time spent learning the new fight.

As far as having a rng loot table, I agree that that can provide its own incentive. I think what would work well would be to seperate gear that people use to progress with gear that is for show. That is, TK done this way, could be that all the gear/weapons/armor that drops actually come from badges. However, every time you kill Keal you still have a 10% of the epic flying mount dropping. I think that this system could work pretty well. It would still have the thrill of gambling with out the frustration. Basically it's just a peice of eye candy/status symbol, but that sure doesn't keep people from running timed ZAs.

Sure, people like to gamble and play the slots. But the finer distinction is that the people that feel like they can loose the money are the ones that are actually enjoying it, the people that might be gambling because they need the money certianly not. Now obviously, not getting that weapon to drop is not the same and putting food on the table in a heirarchy of needs, but I think the analogy does hold to some extent in that gear is needed to be able to progress, while a rare epic flying mount, or a bear land mount certainly isn't.

Originally Posted by Incoherence View Post
The concern is that it reduces people's desire to do new content, since it doesn't give better loot: at best, it gives equal caliber loot more quickly, and that's once you have the place on farm; wipe nights give much less loot at much more cost. Witness how many people continue to run Karazhan every week for badges; even if BT gave 3 times the badges it did now, it wouldn't be much better in terms of badges/hour than Karazhan, and that's if you discount the repair gold/consumables/wipe nights you needed to get through the instance. (Yes, of course you can run both, but if you're capable of running both you're probably running BT most weeks anyway.)
This is exactly what I didn't want to get into. All you are arguing about is the fine details of what the numbers are. Okay, so if BT drops 3 badges per boss it wouldn't be worth it, fine, have each boss drop 5 or 10. I'm not saying I have the numbers right, those would take a lot of though and testing.

So basically, if you can change the numbers in the system and that answers your question then you are missing the point here. Raise a concern about the rules that the system is based on, otherwise the converstation is going to head down hill really fast. As far as a boss token system, yes, I think that might be a good idea, which is why I mentioned it in the OP.

Last edited by Macblade : 05/12/08 at 8:58 PM.
 
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