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Old 05/12/08, 9:10 PM   #12 (permalink)
 Playered
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Night Elf Druid
 
Ravencrest (EU)
It would be boring as hell, I hate tokens and I hate badges - I loathe seeing items stuck on vendors because aside from Naxx none of it has made 'sence'.
That said I hate the RNG with loot tables on bosses, people get lucky and others dont - and it's annoying as hell.

I much preferred the old method (MC/BWL) of dealing with loot and bosses in all fairness, sure it sucked alot of the time but it is how things were done - and I could endure the agony for things which fit the lore and were logical.
Why do all these bosses have uncrafted chests, gloves, legs etc and all these factions who are ment to be helping you in a joint struggle against these oppressors hold back all this amazing gear from you which they should be giving you to help vanquish them.

I was actually excited about Rage Winterchill when I first heard of his loot table, it was a "wow its like Razogor again" feeling but well..


Token/Badge systems just show how lazy Blizzard went about implementing this stuff.

Badges of Justice? they could of atleast been named differently to something like Illidari Signet (Yes I know the SL/CoT etc instances wouldn't work on that), throw on some lore about them being given to Illidans servents and what-have you - and that the Sha'tar will reward you for proof of killing his henchmen in the struggle against Illidan (heh Mark of Illidari familiar? they still botched that up to save time in Sunwell though).

Tokens? as stated above, they dont fit with anything and feel like placeholders for a system they decided to rush and not implement.


They could just minimize the loot tables (lets face it, even now in a min/maxed WoW theres still alot of clutter hanging about) from lets say any T2 dropping boss to having 2 pools of 4 chests, instead of 2 pools of 8 chests - you would still get unlucky but its alot less so than previously and it also grants a better spread of items.

Alot of the PvE loot could be 'made better' by just having smaller loot tables on bosses (I would say 3 per loot-pool at max) instead of the 5-6 quite a few have now - adding more bosses if needed to allow the same loot to exist but spread around abit more.


I know I've not really followed what your opening post wanted, but regarding those things I think it could of been made alot easier to swallow if they spent some time on the implmentation and design around how the systems worked, not cutting corners (BoJ from Heroics, Kara, ZA, T4/T5/T6 and Sunwell? stretching it somewhat too far I think).


Raiding loot has been plagued ever since players started to Theorycraft about them when the item team had obviously not gone near that level of complexity regarding items themselves (due to needing a heavy understanding of class mechanics to really judge these things well).


PvP gear in a system where skill is a limiting factor also helps alleviate the PvP vs PvE loot problem, but when the PvP system is flaunted about so carelessly like it has been then its bound to bring up heavy complaints from the other side, especially when even with the 3 token drop system they have decided against having 1 of each token drop which would of removed a heavy chunk of the annoying randomness there atleast.
 
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