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Old 05/12/08, 10:03 PM   #16 (permalink)
Liebestod
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I think moving away from RNG gradually is the way to go.. first with the tier tokens, and then possibly for tokens on non-set loot. Moving to every raid item being on a single currency gained from Heroics to high-end raids is obviously a radical change, however, and it's hard to see why anyone would seriously want it other than that they believe that enough effort at any level should lead to any kind of loot being given out. I disagree, however, because if all loot were badge loot then people would simply identify "high-yield" instances and simply not bother with any others. ie. All people would do is Karazhan and Mechanar, maybe some more if not for the lockout timers.

I'm not a fan of loot streakiness, but I could see it being changed to something like having each boss drop 2 set tokens (out of 3 possible) and 2 non-set tokens (out of.. a few possible, probably 2-3) and having that be that. It'd basically be about breaking the loot table into groups. M'uru, for example, would drop a Chest token, a Glove/Trinket token, a Ring/Muramasa token, and a PvP Ring token. Something like that... he's not very easy to break down, actually. It's possible that they could make it so that you need 3 extra Sunmotes, for example, if you're trying to get Muramasa.

I think the ultimate question comes down to a few things:

1) Do you think it's okay for bosses that people eventually stop farming to still have some really good, albeit rare, drops? ie. DST.

2) If so, is it okay that some raids will have to keep farming for a very long time to get all of these items that they need?

I'm inclined to say "no" myself, but others might disagree. If you say "yes", however, then it'd probably be wise to move further away from RNG.

Last edited by Liebestod : 05/12/08 at 10:11 PM.
 
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