|
Another possibility is to combine the Badge and Reputation systems, so that a new Badge vendor becomes unlocked after you have put in your time at a particular instance. I would still recomend that the badge prices ramp up by a factor of 3-10x each tier. There are advantages to having one Badge type across tiers, like avoiding wasted token by allowing people to make use of spillover. The fact that you give a slight gear advantage to people willing to back-farm another two tiers of content is, in my mind, a good thing: another four to six hours for one-fifth or one-tenth the amount of rewards is the sort of advantage hardcore dedication should be able to get you. Such a system would also allow people at one tier of contant to very quickly fill out their whole character with gear from the previous tier. This makes it easier to recruit re-rolls, and allows hybrid classes to respec to different roles more easily.
Reputation can be made rather fine-grained, as well. For example, Attumen & Moroes give rep through friendly, Maiden & Opera through honored, and so forth (plus associated trash). In practice, this isn't much different than hiding the weapon turn-in guys way in the back of AQ40 behind twin emps, except they don't need to be physically located in the ass end of nowhere.
As an aside, I liked the turn-in quests for Naxx more than those for any other instance, because they required outside materials (and it was a sane amount of them).
|